Post by zfowst on Feb 2, 2021 15:26:18 GMT
zfowst Track List
Here's a (soon to be) full List of all my Tracks and selfmade Sumos, I'll take suggestions here if anyone got Feedback for me.
Street Races:
North LS Grand Prix
Description: This Street race track takes you from Life Invader through Vinewood up to the Galileo Observatory and back down. 1-30 Players - super, sports or classics recommended. Estimated lap time is 3 minutes for supercars. Added 2 Pit stops for Open Wheel GTA mode.
Additional Info: Should work both as contact and non contact. There's a narrow section in vinewood, but most of the track is wide and has space to overtake.
Schmockenheimring Remake
Description: Land race across the countryside with many corners. 69 Checkpoints, 1-30 Players, Added stunt barriers and one piece of stunt track, aswell as open wheel cars and a pit stop. Removed all car restrictions.
Additional Info: 9.7 km Lap, around 4 minutes lap time. I used lots of tire stacks in the first version, so I deleted all props and started over. Looks way better now.
Cloud City Raceway
Description:
No stunts or loopings, just a race track with 100% stunt props built in the sky. 1-30 Players, sports, super, sports classic or open wheel recommended.
Additional Info:
Around 2-3 minutes Lap time, I made this during snow, there's a lot of space at the entrance and exit of most corners and it's a very forgiving, beginner friendly track.
Link:
Easy Lap Remaster:
Description:
Short and easy street race circuit for multiple classes, better play it as non-contact. 1-30 players. All standard roads, replaced old barriers with new stunt barriers.
Additional Info:
~ 2 Minutes Lap time, A lot of tire stacks still in the map, I might replace those with other props at some point.
Davis Drifts
Description: Short and easy street race for 1-30 Players. 90% Street, I only built a bridge to prevent an intersection and fixed the road a little. There are 2 alternate lines with health pickups.
Additional Info: People don't really like this track, probably because of the secondary checkpoints. Did my best to remove props.
Desert Raceway Final
Description: Short street race in the desert for up to 30 players. sports or super class recommended. (This was my first attempt of mixing stunt and normal road. Not very clean, still very flowy with supers)
Additional Info: There are 3 angled corners in the end, most cars except super and open wheel will really struggle there because it's not 100% smooth.
Stunt:
(FS) Casino Coaster
Description: 80-90s lap time @ full speed. It's hopefully not too easy not too hard.
Additional Info: You'll need to wallride on the side of the highway near casino to make the jump. Try exit rather low.
(FS) Slippery Slope
Description: New stunt track with some inverted wallrides inspired by gsa_dieaxt (trackmania) Added some signs, restricted some of the worst cars for this track.
Additional Info: This Track has a lot of upside down sections, you'll need to enter overhead into a half loop, exit a wallride overhead, enter a wallride overhead and more.
Tube Science (Beta)
Description: Hard Stunt track for 1-30 Players with many unique transitions and jumps. For Science. XA-21, Thrax and Osiris recommended. You'll need to drive overhead in the beginning and the tube transfer on the red takeoff towards the end. Jump cut over the Hairpin and Wallride cut through the U-turn is intended.
Additional Info: In theory, it's possible to drive fullspeed, but only if you get the u-turn cut and the snake section perfect. I was messing around with different ways to make people ride on top of a tube, ended up with some ugly looking pieces of road but nevermind. It's bumpy, but better than just the tube anyway.
Offroad:
Muy Enduro
Description: Enduro-style off road race for sanchez bikes, 1-30 players, 7-10 minutes race time.
Additional Info: Found an issue with a misleading checkpoint on top of a mountain. Haven't found time to fix it yet. But I removed a checkpoint so you guys can do the monster stunt.
Edilsdum
Description: Mudslide backwards. 1-16 Players, similar car choice
Additional Info: I tried to place the checkpoints in the exact same locations as the original Rockstar track. 1 or 2 checkpoints might seem weird.
Softcore Offroad #1 Sandy
Description: Little Offroad Track for 1-30 Players. 2-3 Minute lap time. Trophy truck or desert raid recommended, Bikes are not allowed. Traffic won't affect the race too much, there should be trains though.
Additional Info: There's 1 jump off the mountain I'm not quite happy with. Didn't wanna use any stunt props though. Very offroad.
Softcore Offroad #2 Cutz
Description: Offroad track with multiple possible shortcuts. 1-30 Players, 2-3 minutes lap time. Trophy Truck or Desert Raid recommended.
Additional Info: Several different routes and very offroad in the end.
Softcore Offroad #3 Stone
Description: New cheeky offroad race for 1-30 players. Some smaller jumps, but nothing too crazy. 3 minutes estimated lap time.
Additional Info: Parts of it take place in the quarry, changing lanes. (jumping down)
"Tech": Coming soon...
Parkour:
Takeshi's Refinery
Description: Fun parkour with panto. 1-30 Players. Works with contact and non-contact. Any similarities to a popular game show is purely coincidental and unwanted. My name Takeshi. Getting smacked in the face by windmills has never been so much fun!
Additional Info: Not really fun anymore after 10 plays. Not really a parkour either, just a bunch of memes.
Construction site trial:
Description: Trial challenge through a construction site for Sanchez Bikes. 1-30 Players. Beginner stage, 5-10 minutes on first playthrough. Finish by looping inside the tube hanging from the crane.
Additional Info: I recommend this to anyone who wants to get into trials / parkour. It's short and easy.
Maze Bank Trial
Description: Trial race for bati bikes up the maze bank tower. 1-30 Players, play it as non-contact and do yourself a favor.
Additional Info: This trial is hard, but there are basically 4 or 5 places where people usually get stuck for a few minutes, the rest is easier.
Port Sanchez Trial
Description: Trial race for Sanchez at the port area, combining a wide variety of obstacles into one challenging trial track. 1-30 Players, non-contact recommended. 15-60 minutes lap time is expected on first playthrough. Pro tip - ya have to do wheelies! Fast is slow and slow is fast!
Additional Info: This is probably the most cruel trial I made. More thumbs down than plays hmmmm
Gangsta BMX Rooftop Trial
Description: Medium difficulty trial challenge for bmx bikes. You'll need fully leveled stamina. 10-15 minute time expected on 1st playthrough. 1-30 Players. The next one will be better I guess.
Additional Info: Damn, this one is also too hard. URL ends with QQ...
BMX Parkour 2 Roof Korean
Description: Stamina should be maxed before attempting this. 1-30 Players, 13 Checkpoints, basically a short one, 5-30 min play time depending on your skills. Jump and lean forward to gain a little speed, if you have no space to pedal.
Additional Info: I thought it's easy. Turns out, nobody can jump with a BMX and people rage quit on the supposedly easy parkour.
Adversary Modes:
Trucker Wars v1.1
Description: Two teams of phantom wedges fight for 3 Vehicles to capture. The Vehicles have 25% health only so they can be destroyed faster. 2-12 players. Trailers sadly aren't working, it was designed for trailer capture. Removed some stuck spots.
Additional Info: If anyone knows a way to make a trailer a hill without reversing the flag would be nice to know.
Overtime Sumo v1.2
Description: Jump the big ramp onto an island. Capture the Hill and throw everyone in the water. 1-16 Players. Osiris only. You can only respawn while in your vehicle. Sadly, I haven't found a way to fix the color for each team, so you'll have to look at the player names. Red is enemy, blue is friend.
Additional Info: There are 2 hills on the island now, no hills in the air, forcing players to move more.
Capture the Quad Sumo
Description: Capture the quad and escape from the enemy. Located at the golf course, designed for 4-24 Players - Teammates can share cars by respawning. Default car is t20, but I added a few other cars near each puddle. B and C are in the air, you cannot capture them without cheating. Just to slow the points.
Additional Info: Tear Gas, Jerry can and Flare are for suicide if nobody is nice enough to kill you when on foot.
Sumo of the Hill
Description: No guns, just melee weapons and Monster Trucks in this sumo & koth hybrid. There are 3 zones to capture, knock the enemy off the mountain to gain time. You can respawn at any time and a few heals are near each base.
Additional Info: I removed all props, explosive barrels couldn't harm the monster trucks.
Road to Ruin Sumo (LTS)
Description: Custom Sumo - Push each other off the road. 4-30 Players recommended. Still testing different cars...
Additional Info: I actually settled on Freecrawler. It would be really nice to be able to set the timer from 60 to 0 on the "out of play area" thing...