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Post by Rushki on Dec 15, 2019 14:04:12 GMT
Hey there, all the Sumo, Tiny Racers and Deadline players and GTA Community,
maybe you noticed the incorrect working bubble in some adversary modes after the last Casino Heist Update? With this Bug, these modes are not the same or even unplayable, because there is no fair competition at the Sudden Death like in Sumo.
To help us, we need YOU to open a Rockstar Support Ticket. Because together we are stronger and hopefully this bug will be fixed soon.
Thank you for all helping hands! You can create your own ticket(but you need the right categories and english language) or you can follow the steps down bellow.
- Fill out the form as described below
- Click on "Submit a Web Ticket
- Done
What are the steps to reproduce the bug?
All game modes with this colored shrinking bubble during a "Sudden Death" are useless at the moment. Because this bubble works incorrect. Gamemodes like the one of the best adversary mode, " Sumo", "Deadline", "Tiny Racers", Freemode Events "Penned In" or "Caged In" etc.
What is the expected outcome? The Bubble is misrepresented in game; for some it is visible, not for others; it doesn't shrink equally for everyone
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Post by Rushki on Dec 16, 2019 13:26:13 GMT
It seems like, many other adversary modes are working not correct to. Better to say, the required players each in the job itself.
For examble the mode itself Hunting Pack is for 4-8 players, but Hunting Pack the job itself I & II (Taco Truck & Firetruck) required since the last Update 8 Players. !!!!8 Players!!!! Offense Defense itself is for 4-8 Players, but Offense Defense the job itself I & II required since the last Update 8 Players. !!!!8 Players!!!!
Deadline itself is for 2-4 Players, but Deadline the job itself I-IV & IIV required since the last Update 4 Players.
Airqouta itself is for 2-16 Players, but Airqouta the job itself I & II required since the last Update 12 Players. !!!!12Players!!!! That's ridiculous!
Relay itself is for 4-8 Players, but Relay the job itself III & V required since the last Update 8 Players. !!!!8Players!!!!
et cetera....et cetera...et cetera much more adversary modes working not correct with their required players. You can check yourself. Because there is no need, to play Hunting Pack II with 8 players or Airqouta with 12.
At the moment, I think we have to deal with this and hopefully Rockstar will fix this soon too. Would be cool if many of us create a Support Ticket...again. Long time ago (years), there was the same issue with some adversary modes. And at this time, there was a workaround, with a playlist.
Is there a solution? Unfortunately not realy, but to get around the problem, you can create a playlist with adversary modes you want and voilĂ , the required player in the modes are working correct. It seems like it's a strange bug, because host a job during a playlist, the required players are working correct, but without playlist not? Even the Social Club via Browser shows the correct required players.
2 Screens:
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