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Post by KekeVaara on Aug 5, 2017 13:08:06 GMT
Keke the Noob here: how do you determine the percentages of dirt and tarmac? Do you just give a rough estimate, or is there a way to measure it? Also, please let me know if you think I should change or add anything to the description: "A tight figure 8 rallycross with a jump at the crossing, followed by a short shared section. Lap time under 1.30." I should learn the racing terminology - not sure if this is actually a "figure 8" or something else... P.S. The Abandoned Barn Rallycross is set to sedans at the moment. They work well but I can change class if needed (if there's a neglected class in the event). Sadler unfortunately doesn't really work here...
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Post by Loberine on Aug 5, 2017 13:18:25 GMT
Be sure, you accepted my friend request, for easier invites. I will host this Playlist. If I should have forgotten someone, please cry loud and clear. The playlist links are in the OP. The most important question is, how can I see, which track is a Sport and a Rally Sport as a Host? The overview off all tracks settings is missing. I hope all tracks have the correct default vehicle class settings and especially Non Contact and Contact etc. The creator will remind the host if its sports rally or sports. If creator not in event then choose as you wish, you are the boss. )
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Post by Rushki on Aug 5, 2017 13:30:37 GMT
The description is ok. The racer know what they expect in this race or what they should look out for. But the most important thing is, find your own way. Do you know the Creator Tutorials? After your track is finished, you know the track lenght. You can see this, while you have the Checkpoint tool, bottom right. Than you have to delete all Checkpoints in the Delete Options. From this point, don't save the job! Important! Set the route type to Point to Point. On any asphalt part of the track you have to do the same following way. Just add a trigger and a grid and other CP's along the asphalt part. Note the lenght of these CP's. Delete all CP's and go for the next asphalt part. It's always the same. At the end, just add up all the lenghts and you have the asphalt lenght in your Rallycourse. Divide the asphalt lenght with the complete lenght of the track and multiply this with 100 and you have the asphalt lenght of your track in percent. If your Rallycourse more asphalt, of course you should do this ways with the dirty parts. Less work. The fastest way is to estimate the asphalt lenght in percent.
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Post by KaRaYaSaTaHaLa on Aug 5, 2017 14:59:02 GMT
Hi guys, i want to join tonight if still possible, and maybe next week also, but not 100% sure yet. i read the guidelines and will follow, dont have all cars though, whats the best sedan besides the not allowed schafter? See ya tonight!
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Post by Loberine on Aug 5, 2017 15:07:11 GMT
Hi guys, i want to join tonight if still possible, and maybe next week also, but not 100% sure yet. i read the guidelines and will follow, dont have all cars though, whats the best sedan besides the not allowed schafter? See ya tonight! Warrener.
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Post by Loberine on Aug 5, 2017 15:21:23 GMT
Keke the Noob here: how do you determine the percentages of dirt and tarmac? Do you just give a rough estimate, or is there a way to measure it? I believe most creators do a rough estimate, going scientific just takes a lot of time and in my opinion, it is not worth it. I do rough estimates.
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Post by KekeVaara on Aug 5, 2017 15:57:49 GMT
I did as Rush instructed. Quite quick and easy actually, on a short trek at least. Only problem was the roads that have this narrow, light gray tarmac, half covered in dirt. Are they considered tarmac, dirt, or something in between?
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Post by Rushki on Aug 5, 2017 16:07:55 GMT
Technically, it's asphalt, because you don't lose any speed on this ground. West side from Alamo Sea and some parts in Paleto Bay Forest has the same roads. But as you said, these roads are so narrow to the realy dirty ground and some small parts have dirt too. You can just test this with wheelspin, asphalt you see some smoke from the wheels, and dirty you can see the dirt from the wheels and hear the small stones.
So for me, it's a dirty part.
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Post by KekeVaara on Aug 5, 2017 16:27:39 GMT
Warrener better than Tailgater? How about classics, Cheetah or what?
Lob, I sent you a message in RSC, considering Arid River I.
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Post by Rushki on Aug 5, 2017 16:53:15 GMT
Sure Tailgaiter is faster on urban course, but this vehicle is a ship. The small Warrener is easier to navigate through the rally courses in my opinion.
Classics are not in the Vehicle Guideline.
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Post by Rumpflaume on Aug 5, 2017 17:36:08 GMT
Rumpflaume!
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Post by KekeVaara on Aug 5, 2017 17:46:14 GMT
Classics are not in the Vehicle Guideline. Guess I started smoking a bit too early today...
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Post by Rushki on Aug 5, 2017 22:36:53 GMT
What a funny racing, with all the dust, mut and so much ghost cars, which makes it so hard to see the own vehicle. Thanks for you all. On the weekend around August 12th, I'm not at home. So I can't host and join the contact playlist. So we need another Host. Lord, what about you? You have a stable connection too. Lob it was a brilliant idea, to make me host this playlist. It worked perfectly, only 1 dc during 2,5h playtime with 11 tracks. But as I said, on the next weekend I'm not at home. So we (you) still need another host. I could imagine to try the contact playlist only play with the Drift Tampa.
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Post by KekeVaara on Aug 5, 2017 22:47:42 GMT
Thanks to all taking part, thanks Rush for hosting and Lob for making the whole thing happen! Was great fun, hope to see more of these in the future!
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Post by edtheted on Aug 6, 2017 0:42:01 GMT
Had fun, thx for all the organisation , hostin' and tracks created! Need more rally in this game !
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