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Post by grandpa4711 on Jan 22, 2017 9:37:45 GMT
I guess i am not the only one who is missing contact racing rules in our crew? I will make the begin with the first rule i want to propose:
- no contact to any other cars.
Feel free to post your desired rules please.
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Post by Rushki on Jan 22, 2017 13:57:47 GMT
Driving like an idiot as fast as you can isn't racing with players. Not the fastest players should win the race, the cleverest players should. Our Crewmotto in the Socialclub is " Think before you drive". From Bernie Ecclestone For me clean racing with contact is... - Respect each other
- Give other players room in the track
- More defensive driving, not too aggresive
- Less risky driving style. If you crashed somebody, give him a chance and wait for him. Horn and lights are a good signal.
- For defense, don't block the raceline. Only 1 change of lane is allowed.
- Be a clever racer. For overtaking YOU have to leave the raceline, not the opponent. Except for overlaping (Blue Flag)
- Be smarter as your opponent. Get the better acceleration or brake him off. Search a perfect raceline.
- Watch your opponent and his raceline. Maybe you notice a weak point for clever and fast overtaking.
And I noticed the 60FPS lock went very well. Much more player had a chance to be in front or win the race. The winners was a good mix during the event. This should be a general rule in all races. It's just fair!
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Post by grandpa4711 on Jan 22, 2017 16:44:51 GMT
If i try to imagine this issue in a video it would include the following themes right now (please fill it up):
1. Preparing for the event. It would be helpful if people know the tracks and the challenges/dangerous points they provide. 2. 15 seconds waiting rule after Rockstar's start - when is this necessary and when is it not necessary? 3. Behaviour on the beginning straight. No ramming, no pushing, be concentrated and go straight. Watch the gps to avoid contact in the whole race. 4. The first corner: behaviour to avoid crashs. 5. Overtaking rules. Who has to leave the optimum line, who has to brake before a corner if you are head to head etc. 6. Defending rules. Driving the best line is the only allowed way to defend. 6. Accident rules: Behaviour after accidents, e.g. slowing someone down by contact or spinning him. Wait and make the street free for passing cars. Go on racing after the person you turned/bumped into. Watch for passing traffic before.
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Post by grandpa4711 on Jan 22, 2017 16:45:32 GMT
btw: what was this 15 seconds waiting for in the R&R event, i didnt get it.
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Post by Rushki on Jan 22, 2017 19:03:45 GMT
Because in big lobbies with much player, sometimes the first CP doesn't trigger for many players, because of lag issues or something. This method we did the last competive event too.
Another fail with GTA Online racing. GTA4 didn't know such issues.
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Post by Loberine on Jan 25, 2017 1:46:58 GMT
My thoughts about contact rules are quite mixed due to the variety of tracks out there (and yet to come) with alternate routes, crossovers and multiple dynamic racing lines.
I believe that Contact rules are great for certain tracks such as BLK gp tracks as there is mostly one "main" racing line for the track.
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Post by grandpa4711 on Jan 29, 2017 8:19:17 GMT
Some rules will never change and do not depend on the track.
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Post by grandpa4711 on Jan 30, 2017 15:38:01 GMT
Not only that, but having experience with contact driving. There are some excellent racers on PC who suddenly turn into complete noobs when contact is turned on, because they spend most of their time and effort in hotlapping or non-contact racing. In order to have a clean contact race, you need to understand how the game physics work in relation to other cars, and have an understanding of things like latency, which drivers you need to give a bit more room to because of it, and where that room should be given to avoid a crash. Personally, I'm the opposite. I've spent a lot of time developing skills driving around other cars, reacting quickly to changing conditions, and defensive driving, not so much on running the optimal line over and over. This makes me weaker in non-contact racing, because I simply can not use the largest portion of my skillset. I also don't really enjoy non-contact racing, because to me it seems too repetitive and robotic. I feel like I'm on the race track alone, just with more light poles falling down. However, I can see how contact racing can be frustrating. The overall experience relies heavily on the combined driving skills of everyone in the group, and that isn't really something that one individual can control. It is a team effort. (Working with a team is the way I enjoy playing games the most.) Also, the experience I'm mentioning isn't something you can suddenly turn on. You need to spend a lot of time racing with other people, with contact on, in order to develop it. For some people, that isn't something they are interested in, or they don't have the patience to get past the initial stage, which can be messy. You need to make mistakes before you get better. Sometimes that means you have to crash into someone before you figure out that you can't do that again. It's not realistic to make a rule that says "no contact with anyone." It's more a question of how the situation should be handled when that contact is made. Understand that contact between drivers is nearly always detrimental to everyone involved. It also is very rarely the fault of everyone involved, there are usually players who did nothing wrong in that situation. Also, understand that whose fault it is isn't always clear from every perspective. You may be involved in a secondary crash, and not even know there was someone else who started the entire chain of events. Also, a trend I've noticed as this game has got a bit older is that more players will overreact to mistaken contact, always treating it as if it is intentionally trying to gain an unfair advantage. Too much of that can make a race sour very quickly, for all the participants. That attitude is contagious. One of the things I particularly like about this crew is that the reaction to events like this tends to be very level-headed and mature, at least in my experience. Very important points and you make me envious because of your perfect english! Ooh i would like to be able to.... but will try it with my limited skills. First thought: you are absolutely right. I guess a "rule" is something like a law. So "Racing Rules" isn't the right term. Should we call it " GTV8 Racing Principles"? I think that would match it. (to explain the difference between a law and a principle i often use the example of not walking over a street when the lights are red. This is a principle, you teach it your kid as a law. But when the child is older it has also to know that it must help the old woman who just collapsed in the middle of the street, either the lights are green or red. So a principle can and even must be broken in some cases.) You wrote about the effort you put into becoming a good contact racer. I totally agree, i was so bad in it and i still am. I really practised some hours before the event to become better. And i practised the tracks a lot. But anyway: i am still very slow because i am very cautious. For example at the first corner you might be able to go fullspeed in noncontact conditions. But in a contact race i will brake a bit because i want to make sure that i have a bit more space to the front and a bit more time to react. Also i am more careful because if i drive into a wall because i dont get this corner again i will destroy the race of my friends. It's a question of general behaviour. Respect is a different thing in every person depending on the experiences, that's the problem. For me respect is very much linked to caution, carefullness. And also to make place if someone is quicker. I just need a signal, maybe a horn. I really think this behavior could be shown in a video. Some days ago i thought while driving and experiencing the faults, that i simply have to film my driving and what happens to me to get the video footage. But maybe a crewvideo would be more funny, we could wear funny masks and drive funny vehicles and would have great fun i think. Maybe some more people could write what is important while racing. Espepcially new members are invited to write down their thoughts. When the time comes to make a video we can read and integrate it.
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Naud
Crew Member
Posts: 120
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Post by Naud on Jan 31, 2017 18:46:28 GMT
Well i guess almost everything was said. I agree with you all rush, funk, grandpa,... so i won't debate on this. I'll just add my opinion on a thing that wasn't said, and just to add colors on the topic, allow me to point it out : Have fun (with extra smileface see? ) You can consider it as my personal "principle" i usualy tend to apply, especially when gaming. you can also consider it as a general advice. Take the time to smile, take the time to entertain yourself and maybe the others, take just the time to laugh. I think thing go naturally smother between people that are smooth too. It's a videogame, take it easy. You may not agree with this. after all im not a so conpetitive racer, in the "racing club" i'm more attached to the club word. Just consider what really maters, between a place in a race or having a good time. for me it's all choosen
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acidmonkey
Crew Member
Racing, what else?
Posts: 18
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Post by acidmonkey on Mar 27, 2017 0:08:55 GMT
We should simply uphold what GTV8 is about, regardless of what other Crews and/or players do. Maybe we won't have the most wins, or be sought after as a crew, but we will be known for what we are, and that's a competitive and polite racing crew.
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