Post by kubees on Sept 19, 2016 18:24:10 GMT
Hello guys!
As long as I will continue making tracks, I decided to make one thread for all my tracks (well at least for those of the same kind) to not spam this forum, eventhough it is fun, but let's keep it clean here.
First of all, who the f am I? Once more, hello guys! I am Kubees, 16 years old game developer (that means also level designer:3) and pair dancer. I have been playing racing games since... I don't know honestly. I just play them a lot as I did in a past. I was a very passionate about building tracks in Trackmania Nation Forever and Canyon, but (screw you!) Nadeo, company making these series of games, is just developing new Mania like in two days, so once you buy it, there is newer one to play, so all the player move into it, so I moved too. But into GTA Online, ofcourse. Well the second reason, maybe main one, is that in GTA you have collisions, person in vehicle, different types of vehicles, tons of vehicles in each type of vehicles, tons of mods on tons of vehicles in different types of vehicles, planes, boats, big map, you can do something else than racing! Also you can get out of your car!! Oh, and there are players.
The Under Series
Boring, isn't it? So let's get straight into it. What is The Under Series? What can it offer? The Under series are series of tracks for GTA for PC platform. Ya know, master race, the right race. They are fast-paced, very technical, very tight, one-optimal-racing-line only maps that you can beat with supercars within 1:00 (one minute), usually 0:50. They are fast, but that doesn't mean it is full speed track or it is in style of I-don't-need-brakes-I-have-spoiler. The word fast here means it is very very short, so I recommend you (definitely) to set more laps. They are designed this way: if you are going last, you will see players ahead, that you need to catchup in order to win, and if you are first, you will meet the players ahead, that are basically behind you (but ahead, got it?) and you need to get pass them in one-racing-line only track and they aren't that good as you so they will slow you down. With this mechanic, even the worst player has a chance to win and even the best player needs to be in attention all the time. I can't call these tracks endurance tracks, but they basically are. It is about waiting on others to make a mistake, so you can overtake them, or if you are really that good, you will evetually meet corners that allow you to do some overtakes. And now the tracks!
Under deep construction
This track is first of this kind and also first proper I created. I ran out of props in final section, so the ramp is really bumpy, it has 2 really blind corners, when you will crash (you really will) at least in first lap and it is not all that smooth in all corners. I think I did well manipulation of space. This track is going through building construction in the middle of Los Santos and I squeze a lot of track's parts into the building itself, so by driving around, you will see it. I could have done it in air, but it won't be that entertaining and interesting, than going through the construction. It was also a bit tricky to connect all parts together. I made a lot of lift up sections by connecting 2 or 3 pieces of stunt tracks into one and adjusting them with coordinates to make it perfectly smooth. It is a shame that content creator does not have those curved tracks. That is the reason, why I spent such a many props on small track like that.
Here you can see almost whole structure except the final ramp. It is all mixed together in smallest space I managed to get.
These 3 corners on picture and one rounded U-trun before those are the most technical section of this track. Very pleased with them.
View from tube you will go into right after the start of race. Before it, there is in my opinion the worst looking turn I made so far:D
And here it is! The mighty ramp, the last section of whole track. Unfortunately, it is bumpy. A lot.
Here you can see it in action! Wanna try by yourself?
Add this track to the game here!
Under bell building
This is second track of The Under series. It is located in Kortz Center above Los Santos. I was trying to do it a bit wider and not to turn all those parts of track into any un-natural shape etc, so it wouldn't that slip and I think I did it as I wanted. This track is more about carrying speed, so you have a few technical corners in the beggining, than the straight line, corner again, that will basically set your speed on the longest strip on this map (going too slow, you won't carry speed x going too fast, you will overshoot and crash) and than series of 3 U-turns in a row. If there is a car with great acceleration, but bad traction, it will propably make advantage on the long strip, but will strugle in U-turns, where others will catchup. It is hard to describe, how they really look, so just scroll down to see a video! Anyway, as in usual in The Under series, this track is going through the whole building of Kortz Center, so you will see all that stuff (and also that little board with "Bell building") there and, after finishing lap, some great view on the city of LS.
Here you can see the first of U-turns. I like this one, at least by the visuals.
Isn't that nice? That view? You rather stop and watch it by the sunset, letting others to win. No?
Here you can see it right as I said. It is just completely going into the building itself (making it a blind corner a bit :c).
And the ramp, ofcourse. It can't be missing in my tracks. Here is view from the first U-turn, where you really need to break.
Here is a little video. Wanna try by yourself?
Add this track to the game here!
As long as I will continue making tracks, I decided to make one thread for all my tracks (well at least for those of the same kind) to not spam this forum, eventhough it is fun, but let's keep it clean here.
First of all, who the f am I? Once more, hello guys! I am Kubees, 16 years old game developer (that means also level designer:3) and pair dancer. I have been playing racing games since... I don't know honestly. I just play them a lot as I did in a past. I was a very passionate about building tracks in Trackmania Nation Forever and Canyon, but (screw you!) Nadeo, company making these series of games, is just developing new Mania like in two days, so once you buy it, there is newer one to play, so all the player move into it, so I moved too. But into GTA Online, ofcourse. Well the second reason, maybe main one, is that in GTA you have collisions, person in vehicle, different types of vehicles, tons of vehicles in each type of vehicles, tons of mods on tons of vehicles in different types of vehicles, planes, boats, big map, you can do something else than racing! Also you can get out of your car!! Oh, and there are players.
The Under Series
Boring, isn't it? So let's get straight into it. What is The Under Series? What can it offer? The Under series are series of tracks for GTA for PC platform. Ya know, master race, the right race. They are fast-paced, very technical, very tight, one-optimal-racing-line only maps that you can beat with supercars within 1:00 (one minute), usually 0:50. They are fast, but that doesn't mean it is full speed track or it is in style of I-don't-need-brakes-I-have-spoiler. The word fast here means it is very very short, so I recommend you (definitely) to set more laps. They are designed this way: if you are going last, you will see players ahead, that you need to catchup in order to win, and if you are first, you will meet the players ahead, that are basically behind you (but ahead, got it?) and you need to get pass them in one-racing-line only track and they aren't that good as you so they will slow you down. With this mechanic, even the worst player has a chance to win and even the best player needs to be in attention all the time. I can't call these tracks endurance tracks, but they basically are. It is about waiting on others to make a mistake, so you can overtake them, or if you are really that good, you will evetually meet corners that allow you to do some overtakes. And now the tracks!
Under deep construction
This track is first of this kind and also first proper I created. I ran out of props in final section, so the ramp is really bumpy, it has 2 really blind corners, when you will crash (you really will) at least in first lap and it is not all that smooth in all corners. I think I did well manipulation of space. This track is going through building construction in the middle of Los Santos and I squeze a lot of track's parts into the building itself, so by driving around, you will see it. I could have done it in air, but it won't be that entertaining and interesting, than going through the construction. It was also a bit tricky to connect all parts together. I made a lot of lift up sections by connecting 2 or 3 pieces of stunt tracks into one and adjusting them with coordinates to make it perfectly smooth. It is a shame that content creator does not have those curved tracks. That is the reason, why I spent such a many props on small track like that.
"Fast paced track going through construction of building in the middle of Los Santos. It has full speed sections on mighty ramps as well as tight fully-custom technical corners. Built by hand, setting every inch of track to prevent it of little bumps that makes your car spin. Lap time is slightly under one minute in supercars. It is for 24 players maximum. Due to a short lap, it is very contact race and even if you are first, you are never alone on this track as long as you will always catchup someone from behind when he crash." - original post here on forums
Here you can see almost whole structure except the final ramp. It is all mixed together in smallest space I managed to get.
These 3 corners on picture and one rounded U-trun before those are the most technical section of this track. Very pleased with them.
View from tube you will go into right after the start of race. Before it, there is in my opinion the worst looking turn I made so far:D
And here it is! The mighty ramp, the last section of whole track. Unfortunately, it is bumpy. A lot.
Here you can see it in action! Wanna try by yourself?
Add this track to the game here!
Under bell building
This is second track of The Under series. It is located in Kortz Center above Los Santos. I was trying to do it a bit wider and not to turn all those parts of track into any un-natural shape etc, so it wouldn't that slip and I think I did it as I wanted. This track is more about carrying speed, so you have a few technical corners in the beggining, than the straight line, corner again, that will basically set your speed on the longest strip on this map (going too slow, you won't carry speed x going too fast, you will overshoot and crash) and than series of 3 U-turns in a row. If there is a car with great acceleration, but bad traction, it will propably make advantage on the long strip, but will strugle in U-turns, where others will catchup. It is hard to describe, how they really look, so just scroll down to see a video! Anyway, as in usual in The Under series, this track is going through the whole building of Kortz Center, so you will see all that stuff (and also that little board with "Bell building") there and, after finishing lap, some great view on the city of LS.
Here you can see the first of U-turns. I like this one, at least by the visuals.
Isn't that nice? That view? You rather stop and watch it by the sunset, letting others to win. No?
Here you can see it right as I said. It is just completely going into the building itself (making it a blind corner a bit :c).
And the ramp, ofcourse. It can't be missing in my tracks. Here is view from the first U-turn, where you really need to break.
Here is a little video. Wanna try by yourself?
Add this track to the game here!