Naud
Crew Member
Posts: 120
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Post by Naud on May 23, 2017 20:18:02 GMT
Hi Yimello, My Comet, omnis ans tropos loved your track, especialy #3 and 4 Cheers
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Post by Yimello on May 23, 2017 20:27:12 GMT
Hi Yimello, My Comet, omnis ans tropos loved your track, especialy #3 and 4 Cheers Wow thanks. I'm happy to hear that. 😀 Anything to fix there? ) So do we need more tracks? I'm making more anyway ha
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Post by Rushki on May 24, 2017 15:30:08 GMT
My 2 new Rally tracks Rallycross GSD II and PB II are ready for suggestions. Here you can find all. The next few days I'm ready with another 2. On of this, is a Point to Point at the Alamo Sea and Paleto Bay. What about to allow the Kuruma (unarmored) in the sport rally class?
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Post by Loberine on May 24, 2017 21:56:48 GMT
What about to allow the Kuruma (unarmored) in the sport rally class? Yes, good idea.
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Post by grandpa4711 on May 25, 2017 20:13:14 GMT
My 2 new Rally tracks Rallycross GSD II and PB II are ready for suggestions. Here you can find all. The next few days I'm ready with another 2. On of this, is a Point to Point at the Alamo Sea and Paleto Bay. What about to allow the Kuruma (unarmored) in the sport rally class? Tried both with a Tropos - very nice tracks, love GSD II. At PB II we flow from the way in the woods at the very tight corner. All 3 laps. So a little hint for Grandpa would be nice. Defconone also hat problems at the corner after the tunnel (the little jump) with his Jester. But with Tropos it was a very nice jump, no problem.
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Post by Rushki on May 25, 2017 21:28:01 GMT
Thank you for Feedback. Yes, the Rallycross tracks in Paleto Bay (PB) are a bit special. There is no hotlaping. The hairpin right after the first tunnel, there is a double wall with black/yellow tirestacks with arrows and red/white tirestacks. Thats enough, I'm not a real fan of these 100% safety walls. Just remember, when you see the U-turn CP (3 arrows), be careful. The Jester isn't a good car for Rally. But for this little jump (more a fall) you need the right angel. Look at the red pylons. Or you mean the jump at the train tunnel? Thats easy, when you align the vehicle.
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Post by Rushki on May 26, 2017 14:54:42 GMT
The Off-Road Grip Loss on the Jester and Jester Racecar is 1.4. A normal value is 1, and lower numbers are better. The Kuruma is 0, which is why it is so insanely good off-road. Some other decent rally Sports cars like the Tropos Rallye and Omnis are 0.4. The Jester is unique in the Sports class with a higher than normal number. It really should not be used off-road at all. Once it goes off-road, almost anything else would be better. It's certainly not a contender. For anybody who is interested in all this. Maybe very usefull. GTA 5/Online Vehicle Handling DataLook at the cell O "Off-Road Grip Loss" How much grip a vehicle loses when traversing surfaces other than road (grass, sand, dirt, etc). A higher value means more speed loss, with a value of 0 meaning the vehicle is completely unaffected by different surfaces [officially fTractionLossMult]
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Post by Rushki on May 27, 2017 15:27:18 GMT
Next 2 Rally tracks are ready. Rallycross AS I and AS II (Point to Point version) This makes alot of fun and its easy, but what about other creators? So we have more varieties of track styles.
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I2rs10I
Crew Member
Creepy Crawler
Posts: 24
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Post by I2rs10I on Jun 4, 2017 21:56:03 GMT
Here's a track I made specifically for this event: rsg.ms/105a721I actually don't really like rallying in gta, because of that unrealistic speed loss. Which is the reason I tried to include bumpy sections for boost and also some chicanes etc to avoid boring not-actually-top-speed-on-dirt sections.
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Post by Loberine on Jun 8, 2017 11:59:02 GMT
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Post by Rushki on Jun 8, 2017 13:56:20 GMT
Rallycross VWH I - Contact - Rally Sports - 3 laps Rallycross FZ I - Contact - Compacts - 3 laps Rallycross GSD II - Contact - Rally Sports - 3 laps Rallycross PB II - Non Contact- Offroad - 3 laps Rallycross AS II - Contact - Supers - point to point 11,3km (7miles) With the 6 tracks from Naud we have 19 tracks, so there is still missing one track. By the way, I learned from the last event that it would be helpful, to host this event with 2 or more player. 1 Lead-Host with all gamesettings, and 1 player for invitations (especially at the reinvitations would be very helpful) and he helps the Lead-Host (have a look at the textchat, the gamesettings etc.)
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Post by Loberine on Jun 8, 2017 22:05:02 GMT
With the 6 tracks from Naud we have 19 tracks, so there is still missing one track. By the way, I learned from the last event that it would be helpful, to host this event with 2 or more player. 1 Lead-Host with all gamesettings, and 1 player for invitations (especially at the reinvitations would be very helpful) and he helps the Lead-Host (have a look at the textchat, the gamesettings etc.) You are right, we are "missing" a surprise track for the contact playlist no worries, when the time comes i will ask the host to add it. From the 19 tracks, 9 must be contact and 10 non contact. I apologize, but i have been quite busy irl and I forgot to ask you to list also the track class earlier, so i have updated my earlier posts with the classes as well. I will compile and list the full playlists with the track links to make the host life's easier. Creators, please edit your track number of laps, weather, time and class settings (no job testing required when u only update these settings so its a 1 minute process) If you chose the sports class, when your track shows up in the event lobby, tell the everyone if it's a sports rally, or regular sports class. Then we save ourselves most of the hassle.
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Post by Rushki on Jun 9, 2017 13:30:27 GMT
At first we had 16 tracks with limited 16 vehicle classes. Now we have 20 tracks, Vans are the new class (17), so we need 3 limited classes for the event. +1 Rally Sport ?? +1 Muscle ?? +1 Offroad or something?? By the way, the vehicle class suggestions for my tracks aren't fix. For example your track would fit better with Compacts or something, so let's discuss.
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Post by Yimello on Jun 9, 2017 18:37:26 GMT
At first we had 16 tracks with limited 16 vehicle classes. Now we have 20 tracks, Vans are the new class (17), so we need 3 limited classes for the event. +1 Rally Sport ?? +1 Muscle ?? +1 Offroad or something?? By the way, the vehicle class suggestions for my tracks aren't fix. For example your track would fit better with Compacts or something, so let's discuss. Hi. Yeah, I have been testing my tracks with different classes to check which fits what and that is really not fun to do especially alone. My suggestion would be to random classes on every track for fun and not being trained. What you think? It is fine for me to someone define classes for my tracks aswell for example. Host could maybe? Ofc I will set some classes for them but I will be testing this evening tracks again before posting.
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Post by Rushki on Jun 9, 2017 20:55:07 GMT
I think you shouldn't take this too seriously. Just pick a class you think its going well and ready. Sounds funny, but on tracks like this or this are usesless with super and even SUV with contact. And this with utility is so boring
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