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Post by Rushki on Apr 30, 2016 17:51:36 GMT
Hey lob, nice to see you. Have a good vacations
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Post by Skirakzalus on Apr 30, 2016 18:20:04 GMT
The balance of the Kuruma on offroad racing is horrible. It reminds me on the " Elchtest" with the Mercedes A-Class . For this Event I'll mount the Offroad Wheels for serious racing, maybe its better. Actually in my eyes, the tracks Humane Grape Rallycross, Union Grain RX, Vinewood Rallycross are not fit with contact racing. With Rallycross Route 68 I'm not reeeaaly sure. I think for these track we can do non-contact and for the other 4 Tracks with contact, because there is some space on the track. So this is a fair compromise I think. Exactly my thoughts on these topics. Kuruma is very topheavy, which is kinda good because it is much faster than the Sultan (if all dirt-tracks were completly flat the Kuruma would dominate for sure). Those four tracks are the ones I wouldn't want to race on with contact enabled and a large group (and I count Rallycross Route 68 in for this). Although I am not so sure about Humane Grape Rallycross in general. I like the part that goes down to the beach and the road away from the lab, but the connection between those two... not so sure about that.
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Post by Skirakzalus on Apr 30, 2016 18:24:22 GMT
Loberine Don't worry, we can still replay this at any time. ^^ I tend to keep the event playlists. Enjoy your vacation.
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Post by Skirakzalus on May 1, 2016 6:06:46 GMT
Honestly I also like contact races much more than non-contact ones and I'd rather have contact on in events because in "everyday races" it's mostly either non-contact hot lapping or contact with a lot of rammers. On the other hand I also think that if we are going to make any contact races the tracks we are using have to allow for that. That doesn't mean there can't be any narrow sections, but if you are stuck behind a slower driver for half a lap I view that a problem, especially in shorter races. I might be a littly picky when it comes to determine which tracks are good for contact, but, as you pointed out, we do have a large skill-gap when it comes to contact racing. And I don't think we can do much about it inside the events as they are weeks, maybe months apart. In general I'd like to have more lobbies with contact racing on a regular basis.
There is a difference between rallycross and rally. Rally is held in stages (point to point) where you race against other drivers' times. Rallycross are lap-based sprint races on short tracks with a small number of cars. We pretty much upped the scale there.
For this event however I think it is the safest bet to just go for contact on the tracks that obviously allow for it and have non-contact for the rest.
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Post by Skirakzalus on May 1, 2016 14:27:04 GMT
Just made some changes to Humane Grape Rallycross. It now has the start after the narrow offroad section which should allow for contact racing as the field can spread out a bit before it comes to the more challenging parts. Also changed the bridges and some checkpoints. Just made another track which should be fine for contact, Tongva Valley Rallycross. But I'd rather use this as a replacement for one of my other tracks that aren't fit for contact than just add it for the event.
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Naud
Crew Member
Posts: 120
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Post by Naud on May 2, 2016 11:52:55 GMT
I like contact racing too, the only fear i have is that 30 players on theses tracks (at least some) will just... don't work. Especially on the firsts turns indeed. This said, i'm personnaly not really hard racer and if we have good times, the fun and good ambiance is here, well... i couldn't ask more Also i created a track for this event ski, i'll invite you if i catch you online
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Post by Skirakzalus on May 4, 2016 11:04:22 GMT
I've started the "finishing touches" for this event. Threw out the tracks that seemed troublesome with contact (Vinewood Rallycross & Route 68 Rallycross) and replaced them with other tracks. Union Grain RX will stay in, there is now an alternate bridge right next the original one. I'm thinking about starting the race after that bridge though. Depends a bit on how many we will be at that point. Also Humane Grape Rallycross will be kept, I just had to put the start in a different spot so we begin at a much wider part of the track. There are still two tracks coming from what I know, one from Naud, one from me (after testing for lap-times I noticed most of tracks take between three and four minutes per lap, so I wanted to throw in something short). Others can still send in circuits, but I'd like to finish the playlist sometime on thursday for the most part. For the amount of laps will be announced shortly after the playlist is done. I guess I'll plan for ~2 hours of driving, which means we'll have races taking about 12 minutes each.
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Naud
Crew Member
Posts: 120
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Post by Naud on May 5, 2016 12:38:08 GMT
Sorry i was a bit off all this the last few days, my track should be ready today sky. Edit : It's available now : rsg.ms/8fac126May be still need a bit of polish but at least you can set up your playlist now
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Post by Skirakzalus on May 5, 2016 22:39:49 GMT
Thx, Naud. So, here is the playlist: Trackname: Laps: Referential time: Rallycross Endurance 3 laps 3:45 Alternative Rally 4 laps 2:55 Rallycross on the GOH 4 laps 3:00 Union Grain RX 3 laps 3:25 Senora Desert RX 7 laps 1:40 Rally Cross X2 4 laps 3:05 Harmony Rallycross 3 laps 4:10 Tongva Valley Rallycross 5 laps 2:30 Vespucci Rallycross 7 laps 1:38 Humane Grape Rallycross 3 laps 3:25
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Post by Skirakzalus on May 7, 2016 22:42:04 GMT
Had great fun doing the event, thx everybody for participating, hope you liked it, too. Everything worked out quite well in my opinion except for the Sultan really being undewhelmingly slow on most of the tracks. There was only one track where it almost felt balanced and that was Tongva Valley Rallycross, but aside from that it felt more like Multiclass Racing. On the other hand you could lose a lot of time with the Kuruma by flipping it upside down (pretty common thing in each of the races). And gg to Marvel for winning most of the races.
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Post by marvel on May 7, 2016 23:01:23 GMT
Had great fun doing the event, thx everybody for participating, hope you liked it, too. Everything worked out quite well in my opinion except for the Sultan really being undewhelmingly slow on most of the tracks. There was only one track where it almost felt balanced and that was Tongva Valley Rallycross, but aside from that it felt more like Multiclass Racing. On the other hand you could lose a lot of time with the Kuruma by flipping it upside down (pretty common thing in each of the races). And gg to Marvel for winning most of the races. i liked it and it was fun. thx Skirakzalus for your organisation.
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Post by Rushki on May 7, 2016 23:34:03 GMT
I loved it, especialy the contact racing. Im glad, that we were clever and fair enough for not stupid crashing and ramming, like in GTA 4. I think the non contact thing has changed the racing style in the community For the Sultan performance. The Sultan was just very slow on sand and on dirty roads with much sand. I'll try to add the Competition-Suspension instead of Race-Suspension and test this on a new Offroad Acceleration&Speed track
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Post by Skirakzalus on May 8, 2016 7:42:39 GMT
I think the non contact thing has changed the racing style in the community For the Sultan performance. The Sultan was just very slow on sand and on dirty roads with much sand. I'll try to add the Competition-Suspension instead of Race-Suspension and test this on a new Offroad Acceleration&Speed track I don't know anything about GTA 4 online (played offline only on console), but some people really seem to struggle outside of hotlapping. And hotlapping to me isn't really the interesting part. I think the Sultan/Kuruma-races really show one of the earlier times R* missed potential, not to say they f***ed up. I think the Kuruma is unreasonably fast offroad while the Sultan way too slow. But as the event showed, the tracks are also quite a factor. If there aren't long straights on dirt and more focus on roads, there might be a sweetspot for the Sultan. But finding that would be a big challenge.
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Post by Skirakzalus on May 8, 2016 7:58:03 GMT
Yea, the Kuruma seemed pretty OP in this case. If we want to do something similar in the future and focus more on the Sultan, maybe we could do it with the Supercar version. I think it really was as simple as the Kuruma was faster on dirt, and the Sultan was faster on pavement. Not so sure about the "super"-Sultan. I tried it offroad and it feels way worse because of the harder suspension. I'd like to do something with that version in the future, but I think if we would do these races with that car, we would be in for very rough two hours.
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Post by Skirakzalus on May 8, 2016 10:36:27 GMT
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