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Post by Skirakzalus on Feb 10, 2017 1:02:22 GMT
Think I found something reguarding the Mystery Death. gtaforums.com/topic/876988-humane-labs-emp-explosion-bug/I believe we got hit by rockets or explosive rounds (not too sure, it went very quick), so this could be what happened and if that is the case there isn't much we can do about it. Overall I think this first round went pretty well so far, but I'd rather split this into two nights than trying to get everything done in one, which would easily turn into a six hour session and that might cause some problems. I'd like to do this twice a week then, wouldn't mind continuing on fridays. Otherwise I'd prefer tuesday as a secondary day, since I want to keep wednesday for other stuff (namely a NoDo playlist).
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input
Crew Member
Posts: 11
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Post by input on Feb 10, 2017 20:49:16 GMT
im available on any of those days, so i'll keep track here as to when and how.
and the 2nd emp death were definitely rockets coming from the seaside.
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Post by grandpa4711 on Feb 16, 2017 17:47:53 GMT
i am in, 7 is okay.
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Post by Skirakzalus on Feb 17, 2017 10:50:11 GMT
So I guess we'd be restarting with Fleeca on thursday? I'd really like to do Series A and Pac Standard before we start from the beginning again, since we didn't do them even once and there are some tricky missions.
Wouldn't mind continuing on tuesday before resetting again, likely wouldn't take as long anyways.
And another note for the future: If someone gets into a situation where he knows he is going to die, please just open your phone and leave the mission right away. Don't even announce it. Doing one mission again, maybe with switched roles to improve things, is still much better than doing everything again.
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input
Crew Member
Posts: 11
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Post by input on Feb 17, 2017 16:12:30 GMT
ye, so I actually have a question regarding the once a week gathering.., i mean, are all 4 off us rlly not able to get together daily, and practice that way. even if its one setup on a day, would be nice just to be concentrated on this till we get it right, it's also a huge part as we aren't rlly getting used to each other aswell, as i believe this is also a key to making it stick. and on a second, it's also a waste, cuz we can't rlly join any other setups and make some cash that way. so Personally, i rather skip a few races and get this done with, and have a good laugh too, while doing this
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Post by Skirakzalus on Feb 22, 2017 1:20:56 GMT
Yeah, since the causes of those deaths can be avoided by some decisions we made I think the biggest problem we may run into is something random happening (like in the Hyrda-mission). Also I don't really recall any situations that were really close.
Though I gotta say that I don't see the EMP delivery as an issue since nobody got close to death. For that I'll just give it a few tries to see if I can reproduce what I did last time.
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Post by grandpa4711 on Feb 24, 2017 17:53:50 GMT
pretty amazing successful we are!
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Post by Rushki on Feb 25, 2017 0:02:42 GMT
Well done. Our new team started this evening
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Post by Skirakzalus on Feb 25, 2017 9:53:37 GMT
Funk, thank you for organising this, first time in a while I actually had fun playing heists. And good job everybody! This went flawlessly
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Post by Rushki on Feb 26, 2017 21:44:30 GMT
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Post by Skirakzalus on Feb 27, 2017 0:08:22 GMT
Gz, Rushki! We actually did some things a bit differently: Had a Kuruma for the trash-mission in Series A, took an alternative route for the weed-mission and shot the hostages in the Pac-Standart-heist to get a Riot-truck early. Here the alternate route, still quite a few gang cars on the second half, but no roadblocks:
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Post by Rushki on Feb 27, 2017 1:28:14 GMT
Thanks LOL, we talked about the same things. The Kuruma in the trash mission was my idea, but Katze had issues to get on the trashmaster. So we thought the Kuruma is the problem and the transition with Kuruma, to Trashmaster for the Checkpoints and back to Kuruma were to complicated for us. We never trained this I had never understood the reason for trainroute or alternativ ways during the weed mission. Why? Because we have a Rebel with a big gun to destroy all the road blocks. I can't remember ever having died in this mission during the way back. It's easy. I was more worried about other missions, like the trash mission, the coke on the yard (transition to the Heli for way back with all these cops around), the EMP Mission with Hydras and we crash together during a foggy night session ), the finale from the Prison Brake, the bikes mission and finale(without Kuruma) from the bank robbery with the dangerous traffic and other random laggy things. We talked much about the big finale in the bank robbery and the alternativ ways without Kuruma. Heli, Police Riot etc. But we never trained this, so we did this like everytime on bikes, the default way. But this time, slowly and very smooth for a chilling cruising No leaning forward, no wheelie, no KERS (for me). Did you noticed, in some mission the opponents were more skillfull, stronger and especially more opponents? I do like the higher difficulty level, but for this I want more money and maaaybe a briefing from Rockstar . We were shocked about the higher difficulty level in our Criminal Master Session. We never trained this. But we did this very well, with a little bit luck.
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Post by Skirakzalus on Feb 27, 2017 14:01:00 GMT
The alternative route is just for safety. No roadblocks and a wide open highway instead of the rather narrow roads where the Technical could tip over leaving the gunner in serious danger. To be honest I was quite surprised about the amount of enemies we still had to shoot, there used to be far fewer. Arguably a lot of the things we did weren't entirely neccesary, but everything that made it more convinient or safe was worth a try. Input came up with the idea for the trash mission. He got onto the trashmaster, made a waypoint, got off again and drove there with the Kuruma. At the checkpoint he had to get onto the trashmaster again to activate it and then he could use his Kuruma during the shooting. He also found a way to use the Kuruma inside the prison in that finale. During the yacht-mission we just split up and lost the cops individually. Was a lot easier than trying to get everybody into the heli and it was also more relyable since we were dealing with a lot of lag. For the hydra mission someone just got into it and went back into safety afterwards. The jets actually only target the hydra-pilot and were quite easy to shoot down for everybody else. I think that was Funk's idea. With bulletproof helmets and vests the bike mission was also quite easy. At most they shot down my armor. We decided that the normal route with bikes was too risky for us. If somebody fell off the bike with a police-car driving over him that could have been it. A bit too risky to throw away two three hour sessions for that. Riot-van is way safer, the Noose-team hardly makes a dent on you on the way to the bikes. You could say they were a noose-ance at best.
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Post by Rushki on Feb 27, 2017 18:00:31 GMT
Yeah for sure, bulletproof outfits are a must have for this award. But after some Cutscenes, we lost the helmet and during the bank robbery run to the bikes, we weren't able to wear this helmet. Our prison team were with a Kuruma in the prison too. Katzenpowers idea Lords screen after the Criminal Mastermind Thank you for that.
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Post by grandpa4711 on Feb 28, 2017 9:13:00 GMT
well done Rushki, Torben, Rumpflaume and Katzenpower, congrats!
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